Page 1 of 50
Milipede's Arcane Guide
Into Chaos
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§4▛▀▘ ▝▀▜
§4▘ ▝
Exploring the magical
properties of the
realms we visit
Written by Milipede
§4▖ ▗
§4▙▄▖ ▗▄▟
Page 3 of 50
Enclosed in this
tome are the thoughts
and theories of a
humble scribe of the
Maester Alliance.
My thoughts are
my own, as is my
foolish madness.
Page 4 of 50
Throughout my
journeys, upon every
realm I've walked, I
find these things to
be true when in a
untouched world.
Under these
conditions, where
others might see a
blank slate, I find a
world brimming with
magic.
Page 5 of 50
I've categorized
these magics into two
distinct designations.
Disciplines of magic
and classifications of
magic.
There are 7
different disciplines
and 5 different
classifications of
magic.
Page 6 of 50
A discipline of
magic can fall under
multiple different
classifications, but a
classification will only
ever contain itself.
A classification of
magic specifies the
original source of the
magic, such as a
plane of existence.
Page 7 of 50 §lDisciplines§r
Abjuration - Blocks
and grants protection
Conjuration - Calls
fourth matter
Divination - Provides
information
Evocation - Energy
manipulation
Page 8 of 50 §lDisciplines§r
Illusion - Trickery
and deceit
Necromancy - Life,
death, and undeath
Transmutation -
Matter manipulation
Page 9 of 50 §lClassifications§r
Alchemy - Derives
from brewing and
crafting
Enchantment - Magic
bound to material
objects
Overturgy - Derives
from the Overworld
dimension
Page 10 of 50 §lClassifications§r
Nethermancy -
Derives from the
Nether dimension
Endermancy - Derives
from the End
dimension
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Abjuration
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Abjuration magic,
represented here by
a chest plate with
wings, is used to
protect and block.
Abjuration can
come from multiple
sources such as
Alchemy, Beacons, and
Enchantments.
Page 13 of 50
Abjuration is
often sought out for
its protective
properties, making it
exceedingly popular
for armour.
Enchantments
includes Protection of
all types, Feather
Falling, Mending,
Unbreaking, and even
Thorns.
Page 14 of 50
Alchemy sources
include Golden Apples
and Enchanted Golden
Apples, Fire
Resistance potions,
and Slow Falling
potions.
Beacons also
provides some
abjuration with the
Resistance effect.
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Conjuration
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Conjuration magic,
represented here by
the Ender Dragon, is
magic that summons
matter.
Any form of
summoning matter is
categorized as
conjuration, including
teleportation.
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Usually conjuring
includes a ritual, such
as the summoning of
the Ender Dragon or
creation of portals.
This does not
include the creation
of the Wither, or Iron
and Snow Golems
since the matter is
provided instead of
summoned.
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Notable users of
this magic include the
Evoker with their
Vexes and fangs, as
well as Endermen and
Shulkers with their
use of teleportation.
Some enchantments
include Fortune,
Infinity, Looting, Luck
of the Sea, Lure, and
Multishot.
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Divination
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Divination magic,
represented here by
an Eye of Ender,
provides information
that was previously
unknown.
Examples include
Eyes of Ender guiding
users to strongholds
and Spectral Arrows
showing the location
of your target.
Page 21 of 50
Evocation
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Evocation magic,
represented here by
a flaming sword,
manipulates energy
into elemental effects
and enhances
physical effects.
Evocation is a
very destructive and
chaotic magic when
compared to the
other disciplines.
Page 23 of 50
Contrary to the
name, the Evoker is
not an evocation
caster but rather a
conjurer.
Evocation users
include the Blaze,
Ghast, Guardian and
Elder Guardian, and
the Ender Dragon.
Page 24 of 50
Some elemental
enchantments include
Channeling, Fire
Aspect, Flame, Frost
Walker, and Riptide.
Non-elemental
enchantments include
Bane of Arthropods,
Impaling, Knockback,
Piercing, Power,
Punch, Sharpness,
and Sweeping Edge.
Page 25 of 50
Illusion
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Illusion magic,
represented here by
a figure turning
invisible, is magic that
deceives the mind.
Effects include
both invisibility and
blindness; users
include Wandering
Traders and the
rarely seen
Illusioner.
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Necromancy
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Necromancy magic,
represented here by
a skull, manipulates
life, death, and
undeath.
The most common
examples of necrotic
magic are the various
types of undead
creatures we find in
the world.
Page 29 of 50
It is currently not
known how the undead
were created or who
could have created
them.
Necromancy users
include Witches with
their potions, Withers
and Wither Skeletons
with their Withering
effect.
Page 30 of 50
Necromancy does
not include any
enchantments that
have currently been
discovered.
Alchemy effects
that fall under
necromancy include
Instant Health,
Instant Damage, and
Regeneration.
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Transmutation
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Transmutation
magic, represented
here by a Iron Golem,
alters the properties
of creatures and
things.
Examples of
transmutation are
Iron and Snow Golems,
Slimes, Magma Cubes,
Guardians and Elder
Guardians.
Page 33 of 50
Alchemy
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Alchemy, pictured
here by a few potion
bottles, comes
directly as a result
of crafting.
The most obvious
example of alchemy is
the creation of
potions through
brewing.
Page 35 of 50
Alchemy also
includes the creation
of other items such
as Eyes of Ender,
Golden Apples, Fire
Charges, and
Firework Rockets.
This also includes
items used in brewing
such as Magma Cream
and Fermented Spider
Eyes.
Page 36 of 50
Users of alchemy
include Witches,
Clerics, and
interestingly also
includes Farmers.
Farmers will offer
various Suspicious
Stews as well as
Golden Carrots and
Glistering Melon
Slices.
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Enchantment
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Page 38 of 50
Enchantment magic,
represented here by
a pickaxe and glyphs,
binds magical effects
to material objects
used for both the
mundane and deadly
combat.
This is the most
common form of magic
that can be found
throughout the world.
Page 39 of 50
Enchanting
requires Lapis Lazuli,
which itself appears
to not be magical in
any way.
Interestingly
enough Clerics will
usually offer Lapis
Lazuli as a trade for
Emeralds, which
raises some curious
conjecture.
Page 40 of 50
Enchanting is
surprisingly common
among the otherwise
unsuspecting village
folk.
Users of
enchanting include
Armorers, Clerics,
Fishermen, Fletchers,
Librarians, Toolsmiths,
Weapsonsmiths, and
Piglins.
Page 41 of 50
Overturgy
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Page 42 of 50
Overturgy magic,
represented here by
a rose, is magic that
derives directly from
the Overworld
dimension.
Overturgy
includes Iron Golems,
Snow Golems, Conduits,
and the Totem of
Undying.
Page 43 of 50
Nethermancy
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Page 44 of 50
Nethermancy magic,
represented here by
Nether portal, is
magic that derives
directly from the
Nether dimension.
This includes
Withered Roses, the
Wither, Magma Cubes,
and Soul Sand.
Page 45 of 50
Endermancy
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Page 46 of 50
Endermancy magic,
represented here by
a Ender Dragon Egg,
is magic that derives
directly from the End
dimension.
This includes
Ender Pearls, Chorus
Fruit, Ender Chests,
and Levitation.
Page 47 of 50 §lIn Conclusion§r
As planeswalkers
among these worlds
we often see
ourselves as the
all-mighty champions
over nature and evil.
We overlook or do
not consider the
greater powers at
work within the realms
we walk upon.
Page 48 of 50
The common
villager is much more
adept at magic then
we ever considered.
Cartographers in
particular might be
diviners. They hold
insight of secluded
Ocean Monuments, but
how? Like all villagers
they hold their
secrets in silence.
Page 49 of 50
My intentions with
this tome are not to
write these rules into
law, but to shine a
light on a commonly
overlooked aspect of
these worlds.
I do not hold
secret knowledge of
these realms, I am
simply an observer.
Page 50 of 50
These are of
course just the
ramblings of a humble
scribe.
Do with this
information what you
see fit, investigate
your own answers to
your own questions
of the worlds we
travel.